![]() They themselves are not inherently magickal. ![]() Tattoos-as-a-trinket does not make sense.Īs stated above, trinkets are normal objects that got changed or enhanced with an effect. They simply got permanently changed somehow. This makes them a triggered Wonder(!), not a trinket. The Trushades however get 'activated' with a word or touch. They themselves are not technically magickal at all, Trinkets are supposed to be normal items, with a magickal effect having changed their properties. The Trushades are broken, in the way that they are not actually a Trinket by the definition of Trinkets. Oh and as bonus, if you've got any ideas for Wonders, we'd greatly appreciate it! We have plenty on our own, but we sometimes doubt if they're legitimate. What do you think about this and why? Is there any additional info about crafting Wonders, and if yes, where? (except "Forged by Dragon's Fire) We decided that tattoo as Trinket could do because it fits our practice "Bodywork" and "Artwork". I don't see any reason why this cannot be legit (considering that the example with Trushades above directly from M20 book says that Trinkets always carry the Effect of spells passively), but I'd like to ask anyway if this idea is decent or it just won't do. Basically, that tattoo as trinket will passively give +10 to initiative, just like this rank 2 Gift does.) There's a rote of Correspondence 1 + Time 1 Effect to increase your initiative, and we wanted to copy the Effect from Gift "Spirit of the Fray". (Game-wise speaking, we read chapter that certain Sphere Effects can simulate Gifts. We follow "Creation is Innately Alive and Divine" belief (which is quite common for our Traditions), so we planned to create a tattoo-trinket with picture of panther on character's back that blesses with speed of a wild cat. Our characters are Verbena, Dreamspeaker and Euthanatos. Me and few other Mage players were discussing possibillity of other custom Wonders, and here's what we came up with: Wonders usually have unimpressive Arete and you're forced to difficulty of 6). So, as far as I understood, you can make a Trinket with one-two-three Effects and keep it at that, without having to spend Quintessence or roll Wonder's Arete (which is not so good to be honest. Maximum capacity for a non-Talisman pair of glasses… and anyĬharacter who tries to use all three Spheres at once will sufferīoth a -2 penalty to her Perception rolls and a nasty (though A one-dot pair holds a single Effect,Īnd the three-dot sets feature three different Spheres working Generally, a pair of modified glasses also features anĪctivation word or touch this way, the wearer can turn theĮffects on and off at will. (auras), and Prime (Quintessence and Resonance/ Synergyįorces), but really – any visually perceivable Sphere works. Matter (the structure of inanimate items and surfaces), Mind Physical energies), Life (overall health and the presence of life), Most common variations incorporate Forces (electrons or other ![]() Trushades can employ any Rank 1 visual perception Effect. System: Depending upon the Spheres involved, a pair of Things no human eyes should be able to see. Perfectly normal, their enhancements allow the wearer to view Glasses or sunglasses to stylish shades and wild eyewear – look Although such shades – which range from simple reading Of Ecstatic, Etherite, and VA mages whose slogan is “LookĬloser.” Other, generic varieties exist under many different The name Trushades comes from a variety marketed toĪwakened customers by Greer Laboratories – a cabal composed Have been modified with between one and three perceptualĮffects. “X-ray specs” concept, many mages keep glasses or goggles that ![]() In a simple, yet potentially powerful, variation on the old Arete N/A, Quintessence N/A, Background Cost 2-6 pts. ![]()
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